* Move all Diaspora-specific javascripts to app/assets/javascripts * Move all vendored javascripts to vendor/assets/javascripts * Add the appropriate Sprockets require directives to make sure everything gets included in the right order * Remove Jammit dependencies * Fix all templates that were using Jammit's include_javascripts helper * Add handlebars_assets gem for compiling Handlebars templates * Move all Handlebars templates to app/assets/templates and rename from .handlebars to .jst.hbs (this is to keep them in the same global JST namespace that they were in under Jammit) * Add public/assets to .gitignore since these files can and should be re-generated by Heroku or Capistrano during each deploy * Fix a few Handlebars templates that were looking for images in the wrong location (I'm sure there are others, but it's late) * Configure application.rb to precompile all javascript and css assets that were compiled by Jammit in the Rails 3.0 code
246 lines
6.9 KiB
JavaScript
246 lines
6.9 KiB
JavaScript
/*!
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* jQuery idleTimer plugin
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* version 0.9.100511
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* by Paul Irish.
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* http://github.com/paulirish/yui-misc/tree/
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* MIT license
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* adapted from YUI idle timer by nzakas:
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* http://github.com/nzakas/yui-misc/
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*/
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/*
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* Copyright (c) 2009 Nicholas C. Zakas
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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/* updated to fix Chrome setTimeout issue by Zaid Zawaideh */
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// API available in <= v0.8
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/*******************************
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// idleTimer() takes an optional argument that defines the idle timeout
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// timeout is in milliseconds; defaults to 30000
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$.idleTimer(10000);
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$(document).bind("idle.idleTimer", function(){
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// function you want to fire when the user goes idle
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});
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$(document).bind("active.idleTimer", function(){
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// function you want to fire when the user becomes active again
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});
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// pass the string 'destroy' to stop the timer
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$.idleTimer('destroy');
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// you can query if the user is idle or not with data()
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$.data(document,'idleTimer'); // 'idle' or 'active'
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// you can get time elapsed since user when idle/active
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$.idleTimer('getElapsedTime'); // time since state change in ms
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********/
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// API available in >= v0.9
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/*************************
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// bind to specific elements, allows for multiple timer instances
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$(elem).idleTimer(timeout|'destroy'|'getElapsedTime');
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$.data(elem,'idleTimer'); // 'idle' or 'active'
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// if you're using the old $.idleTimer api, you should not do $(document).idleTimer(...)
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// element bound timers will only watch for events inside of them.
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// you may just want page-level activity, in which case you may set up
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// your timers on document, document.documentElement, and document.body
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********/
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(function($){
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$.idleTimer = function(newTimeout, elem){
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// defaults that are to be stored as instance props on the elem
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var idle = false, //indicates if the user is idle
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enabled = true, //indicates if the idle timer is enabled
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timeout = 30000, //the amount of time (ms) before the user is considered idle
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events = 'mousemove keydown DOMMouseScroll mousewheel mousedown touchstart touchmove'; // activity is one of these events
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elem = elem || document;
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/* (intentionally not documented)
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* Toggles the idle state and fires an appropriate event.
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* @return {void}
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*/
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var toggleIdleState = function(myelem){
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// curse you, mozilla setTimeout lateness bug!
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if (typeof myelem === 'number'){
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myelem = undefined;
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}
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var obj = $.data(myelem || elem,'idleTimerObj');
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//toggle the state
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obj.idle = !obj.idle;
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// reset timeout
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var elapsed = (+new Date()) - obj.olddate;
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obj.olddate = +new Date();
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// handle Chrome always triggering idle after js alert or comfirm popup
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if (obj.idle && (elapsed < timeout)) {
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obj.idle = false;
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clearTimeout($.idleTimer.tId);
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if (enabled)
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$.idleTimer.tId = setTimeout(toggleIdleState, timeout);
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return;
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}
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//fire appropriate event
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// create a custom event, but first, store the new state on the element
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// and then append that string to a namespace
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var event = jQuery.Event( $.data(elem,'idleTimer', obj.idle ? "idle" : "active" ) + '.idleTimer' );
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// we do want this to bubble, at least as a temporary fix for jQuery 1.7
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// event.stopPropagation();
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$(elem).trigger(event);
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},
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/**
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* Stops the idle timer. This removes appropriate event handlers
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* and cancels any pending timeouts.
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* @return {void}
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* @method stop
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* @static
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*/
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stop = function(elem){
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var obj = $.data(elem,'idleTimerObj') || {};
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//set to disabled
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obj.enabled = false;
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//clear any pending timeouts
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clearTimeout(obj.tId);
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//detach the event handlers
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$(elem).off('.idleTimer');
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},
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/* (intentionally not documented)
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* Handles a user event indicating that the user isn't idle.
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* @param {Event} event A DOM2-normalized event object.
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* @return {void}
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*/
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handleUserEvent = function(){
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var obj = $.data(this,'idleTimerObj');
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//clear any existing timeout
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clearTimeout(obj.tId);
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//if the idle timer is enabled
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if (obj.enabled){
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//if it's idle, that means the user is no longer idle
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if (obj.idle){
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toggleIdleState(this);
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}
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//set a new timeout
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obj.tId = setTimeout(toggleIdleState, obj.timeout);
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}
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};
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/**
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* Starts the idle timer. This adds appropriate event handlers
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* and starts the first timeout.
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* @param {int} newTimeout (Optional) A new value for the timeout period in ms.
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* @return {void}
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* @method $.idleTimer
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* @static
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*/
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var obj = $.data(elem,'idleTimerObj') || {};
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obj.olddate = obj.olddate || +new Date();
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//assign a new timeout if necessary
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if (typeof newTimeout === "number"){
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timeout = newTimeout;
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} else if (newTimeout === 'destroy') {
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stop(elem);
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return this;
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} else if (newTimeout === 'getElapsedTime'){
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return (+new Date()) - obj.olddate;
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}
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//assign appropriate event handlers
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$(elem).on($.trim((events+' ').split(' ').join('.idleTimer ')),handleUserEvent);
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obj.idle = idle;
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obj.enabled = enabled;
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obj.timeout = timeout;
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//set a timeout to toggle state
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obj.tId = setTimeout(toggleIdleState, obj.timeout);
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// assume the user is active for the first x seconds.
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$.data(elem,'idleTimer',"active");
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// store our instance on the object
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$.data(elem,'idleTimerObj',obj);
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}; // end of $.idleTimer()
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// v0.9 API for defining multiple timers.
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$.fn.idleTimer = function(newTimeout){
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if(this[0]){
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$.idleTimer(newTimeout,this[0]);
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}
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return this;
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};
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})(jQuery);
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